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- Tue Feb 05, 2008 3:22 pm
MyriamBrodwick
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Rules & FAQ's
General Rules for RP'ing on the board, or in the chat. As well as full list of FAQ's that I have acquired. To submit questions feel free to PM me.
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- Tue Feb 05, 2008 3:22 pm
MyriamBrodwick
Characters
Here you can post information on your characters. You can find pre-designed character sheets that you may use if you wish. Or you can just use ones of your own. Either way works.
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Artists Imporium
Here you can show off the work you have done for yourself and/or others. You can also put in a request for someone to do an image for you here.
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General Chat
You can post just about anything here. General discussions about RP's, life, hobbies, movies, etc.
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Ophidian Path
The scent of freshly-tilled earth rises from the farms on both sides of the road. Heavily-loaded wagons and carts brimming with produce wend their way towards the walls of a city set near a glimmering river. You note an amazing variety of races and types that are driving their goods into the town.
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Ulthwe City Square
This pivotal junction connects many of Ulthwe�s key locations. Blazing to the south in the night sky are the flames on the Gladiators Arena, while the lights of the Crystal Palace can be seen off towards the north and northeast. The babble of many languages, along with clan and guild folk fill the air here, busy at every hour. Travelers dressed in all manner of costume, garb and battle gear amble past, admiring the darkened outlines of the buildings, or simply looking about to get their bearings.
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Garamonde Tavern
Bursts of laughter and excited shouts ring out from a game of dice being played at a corner table. Other tables and chairs are scattered haphazardly through the room, but most of the regulars perch on high stools near the bar. Apparently, the view of the buxom barmaid is more enticing from that angle.
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Gladiators Arena
Dark and dank, the musty pits are set into the ground and offer little room for comfort. The acrid tang of sweat drifts through the hot and humid air, assaulting the senses. Narrow shafts of light from the well-lit arena pierce through the steel prongs of a massive portcullis, fracturing the gloom like glowing spears. Through the foreboding gate, the imposing battle arena takes shape, beckoning all who dare.
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Guild District
Many buildings make up this area, each building looks identical except for the crest above the doorway which indicates the guild it is for.
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Ulthwe's Market Place
Set into the center of the bazaar's main square is a bronzed fountain depicting the womanly figure of Lorily Mond, her long flaxen red hair covering the top of her robes and her painted ember eyes gazing into the water below. Children and shoppers stop on their way past, often wetting their hands or their faces in the cool clear water. Brightly covered pennants sail above the sea of canvas that is the Market Place.
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Crystal Palace Gates
You are before the Gate of the Crystal City, surrounded by wayfarers and adventurers also in mid-journey. Above, guardsmen stare down from the thick stone wall that encloses the city, wary for hostile visitors. Whether they travel to destinations in town or farther west, or to the north and east, they all appear to be seeking something beyond themselves.
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Courtyard
Randomly shaped leaves of copper form a tall fountain in the middle of a large pool filled with water lilies, which is surrounded by a low garden of flowers and herbs that shifts in color with the seasons. Benches shaped of polished crystal are scattered about, inviting the weary passerby to sit and be soothed by the music of the water trickling its random way down from one copper leaf to another into the surrounding pond.
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Crystal Palace
The walls and floor of this massively sized hall is built up of pure crystal. Large pillars line down the hall, with few doors leading off to separate area's. To the back of the hall is a large double staircase that leads to the second level. About the room, plush sofa's with end tables for those that choose to wait about the castle.
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Crystal Bedroom
Silver crystal like walls and white carpets combine to give this room a cool, soothing atmosphere. The crystallized four-poster bed is covered with a patchwork satin comforter in shades of silver and white, offering a striking counterpoint to the crisp white, lace-edged linens that peek out from underneath.
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Knights Quarters
The interior of this room contains about 20 bunk beds, with foot lockers and large cabinets about the bunks for the knights that live in the castle. Along the wall in front of the door is another door which leads to the captain of the knight's office.
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Crystal Prison
The ground is made up of pure crystal, and is about a total of 10 feet in diameter. 3 feet from the door is what appears to be a grate made of pure crystal that has an energy charge to it to contain something within the ground. Below the grate is a 300 foot deep pit that is only 3 feet in diameter around, it is obviously the prison in which people are kept. There is only one way in and one way out, and escaping from this prison is impossible. Not even a fly can escape if trapped below the grate.
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Council Hall
This room has a huge table in the center of it that is made of crystal, etched in the center of the table in gold is two hands joined together as a symbol of peace. The golden symbol leads down from the center to the ground as the wrists appear to be what is used as table legs. Chairs that surround the table are all equal in size and stature leading none to be placed above the next.
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Throne Room
A long red carpet lines the way towards the thrones, both thrones are large in size however one is more elaborately made then the other. The large elaborate throne is made up of crystal, the plush cushions upon it are made of red velvet fabric softened within by goose feathers. Embedded along the trimming of that throne are various gemstones, and upon the top of the throne rests the insignia of the queen. The second throne much similar to the large one, neglects to have the gemstones and the insignia. The thrones rest upon a platform that has a few steps to lead up to it.
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Crystal Tower
After you enter the door to go into the tower, you find yourself winding up climbing several hundred steps and once finished you come to stop inside a circular tower with windows all around. In the center of the tower is a beacon of light that can only be activated by the guardians who watch over the entire land.
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Temple of Life
The astonishing sight of the grand temple lies to the north, atop a massive stairway. Towers flank the sides of the structure, a complex network of walkways stretching between them and the temple's top levels. A smooth cobblestone path runs east and west here, curving around to the grounds areas on either side of the temple.
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Academy Ruins
A fountain gurgles cheerfully somewhere nearby and the scent of plants and flowers fills the night air. You stand in a large open space but you can sense the presence of broke ruin stones nearby. As you look around slowly you notice an arcane ruin placed in the center of the broken ruins, it's obviously a teleportation pad to lead up into the academy high above.)
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Lanta-Fearriel Academy
The magnificent and renowned gray granite edifice of the Academy stands here before you. Solid and impressive, the buildings surround a wooded courtyard. Though severe in decor, there is no denying the Elfish heritage in the design and execution of this learned establishment.
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Academy Classroom
This large classroom is used at various times for general instruction and the more specialized classes. Worktables with chairs sit in rows facing a larger table and lectern. The walls are painted a cheerful powder blue with cream accents and the tables are painted a soft gray. In one corner, a group of anatomical skeletons are grouped for comparison. The students have nicknamed them "The Board of Regents".)
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Academy Library
The library is famed far and wide for its large collection of printed. A wall-long shelf holds this treasure securely against time and wearing. Many comfortable chairs and low tables are scattered about for the ease of readers and several desks are available for the more serious scholar. Several students are sprawled out in chairs reading and one is at a desk, crouched over a parchment, scribbling away on a notepad.
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Academy Arena
Large bleachers line the grounds of this training area. A large arcane symbol makes up the perfectly symmetrical circle in which people battle upon. It is obvious as one looks around it is a large open space, and the sign on an archway that leads into this area reads "No Weapons Allowed".
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Amazon Forest
Widely scattered trees stand aloof, like strangers at a party, barely noticing one another's presence. Growing in the shade of towering oak and fir trees, azalea bushes add bright splashes of color to the brown-green gloom of the forest. Tangles of ivy creep alongside the trail and cloak the trees in jade filigree. Longleaf pine and spruce outnumbering the hardwoods in the area drip a sticky sap that sugars the underbrush, and litter the trail with needles that crunch underfoot.
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Crystal Lagoon
Clear water fills this natural swimming hole - cool and briskly refreshing, it ripples over the smooth rock bottom. A flowering crab tree grows beside the pond, stretching out its branches over the still waters and casting its pale pink blossoms in the breeze. Tiny brown pond skippers hop along the cool clear water, creating ripples of outwardly expanding circles. Creamy white water lilies float lazily along the surface of the water, emitting a sweet, heady scent in the air. Rays of moonlight filter through the oak tree's branches that form a leafy roof overhead.
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Crystal Mountains
The large rock that makes up this mountain, shimmers in the light of both day and night. Several hundred feet into the sky this mountain reigns high. The large ravine on the ground leads the way to the Cavern of Dragons.
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Cavern of Dragons
As you come from the mountains into the caverns it's noticeable that the large space holds many dragons. This massive opening leads way into various catacombs and corridors that lead further into the caverns.
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Telayr Jahhelz City Central
The ground is wrought with black sand and the cobblestone path in which is walked along is actually bones of the dead reformed to make the path. The buildings that line the streets are all dark and dirty, obviously a place for various evil creatures and people.
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Cut Throats Saloon
Several chairs and tables are haphazardly scattered through out the saloon, most are over turned or broken due to all the fighting that occurs here. This place does not seem like the place any respectable person would come to, as it is filled with cutthroats and murderers.
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Fighter's Pit
As one approaches the pit a large sign that reads "Two May Enter. Only One May Leave" can be clearly seen. Once passing into the caged pit, it is noticeable that long spikes line the walls with skeletons sticking to them from previous battles. Rows of benches line the exterior of the caged pit for spectators to watch the fight.
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Onyx Castle Gates
The gates to this kingdom are made up of pure onyx, shaped into what would appear to be the bones of the dead. Just beyond the gates the Onyx Castle can be seen, its large Onyx Tower standing tall in its center. Though the gates appear unprotected, that is not true. Hidden in the darkness resides several shadow minion guards who are ready to kill at a moments notice.
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Elemental Portal
This place can only be seen by elementals or those skilled in the art of elemental magic's. The place is made up of every element, it carries the look of a vortex yet it is a landscape all its own. The ground is lush with life from the earth elementals. A lake, from the water elementals, resides in the midst of the lush earthen landscape. Curled around the entire landscape is molten lava, from the fire elementals. The air is crisp and clear, from the air elementals. All shadows seem to have lives of their own from the shadow elementals.
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Onyx Castle
This castle is made up of pure onyx, three large towers peak out from the top of this castle. Everything about this place makes one feel like they are walking dead, for nothing feels to be living here. A picture of a woman, who appears extremely beautiful in looks but evil in the eyes is placed above and behind the throne.
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Onyx Bedroom
Stark black walls with onyx marbled flooring combine to give this room a cold and heartless atmosphere. A large four-poster bed covered in black silk sheets give way to the room being used, as the sheets are strewn about carelessly on the bed.
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Guards Quarters
The interior of this room is in complete disarray, the guards of Telayr Jahhelz apparently have little care for anything, including one another. Some beds are filled with the dead and decaying bodies of their own fellow guards.
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Onyx Dungeon
Surrounded by darkness, nothing can be seen. There is no penetration of light what-so-ever in this room. If you have been placed here, say your prayers for you will never see the light of day again.
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Council Hall
This room has a huge table in the center of it that is made of onyx, an image of what would appear to be the grim reaper is etched in the center of the table. The legs of the table are formed up of skeletal remains, all the chairs that wrap around the table are of equal height except for one chair. The largest chair sits at what appears to be the head of the table, it is made up of the same material as the table.
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Throne Room
A large throne made up of skeletal remains sits in the center of this room. The walls are lined with tapestries depicting sacrifices and wars. The ground is littered with ashes from those that have dared to challenge the queen.
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Onyx Tower
These towers have only single stairways leading up into the darkened sky. They are cold and dark places, from the looks of it people were captured here and tortured.
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Temple of Death
Within the heart of Telayr Jahhelz stands the Temple of Death. A place known to be the sanctuary for the children of darkness and other foul. The interior of the Temple of Death has an onyx floor with large pillars of what appears to look like bones melded together. The onyx alter at the back of the temple has the inscription "Death is only the beginning" etched into it.
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